Youcef Ben BecherDesign & entreprise
FR/EN

03 / Research & 156

Design as
infrastructure.

Bring meaning, experience, organisation and resources together to develop potential — across individuals, enterprises and territories.

Adventure Design

  • Identity
  • Values
  • Reputation

  • Income
  • Savings
  • Assets
  • Resilience

  • Habits
  • Skills
  • Methods

  • Health
  • Relationships
  • Everyday life

  • Autonomy
  • Fulfilment
  • Learning

01 / The origin

First, shaping my own direction.

Personal development Communication & marketing Entrepreneurship Venture Design Systemic & territorial design

Long before I called it design, personal development led me to study how people build capabilities, habits and the environments of a life. Adventure Design is my term for intentionally shaping that direction: identity, knowledge, health, relationships, autonomy and experiences.

Communication, psychology and marketing then helped me examine desire, perception and value creation. At REBIAA, these questions became decisions about brands, products, production and organisation.

My research is now expanding to the collective conditions for development: industries, institutions and territories. I want to understand what transfers between scales and what needs to be reconsidered.

02 / One framework, three scales

Design the conditions for potential to emerge.

I use infrastructure to mean what allows an intention to take shape and endure. Four dimensions recur across scales; how they work together depends on the context.

Three scales × four infrastructures. Open a cell to explore its meaning.
ScaleSymbolicCreate meaningExperientialShape experienceOrganisationalEnable deliveryEconomicSustain activity
IndividualAdventure Design
SymbolicIndividual · Symbolic : Identity, values, reputation.

Choose a direction and make commitments legible. Reputation also grows from consistency between what we say and what we do.

ExperientialIndividual · Experiential : Health, relationships, everyday life.

Shape the experiences and environments that support well-being, connection and fulfilment.

OrganisationalIndividual · Organisational : Habits, skills, methods.

Organise time, learn and adapt routines. Capabilities also depend on the resources and opportunities available to us.

EconomicIndividual · Economic : Income, savings, resilience.

Connect life choices with the means to sustain them: income, assets, reserves and exposure to risk.

EnterpriseVenture Design
SymbolicEnterprise · Symbolic : Brand, positioning, narrative.

Give a project an identity and people a reason to care. Perceived value needs to meet a credible proposition.

ExperientialEnterprise · Experiential : Products, services, uses.

Design product quality and interactions, from discovery and purchase to service, use and the relationship over time.

OrganisationalEnterprise · Organisational : Production, roles, partners.

Coordinate skills, equipment, governance and operations to deliver on the offer’s promise.

EconomicEnterprise · Economic : Model, margins, investment.

Understand revenue, costs, financing and distribution to sustain the business and its capacity to reinvest.

TerritoryTerritorial & institutional design
SymbolicTerritory · Symbolic : Heritage, culture, identity.

Explore how a shared history, know-how and reputation contribute to a place’s recognition without erasing its diversity.

ExperientialTerritory · Experiential : Public services, places, culture.

Study access to services, the quality of spaces and experiences that shape life for residents and visitors.

OrganisationalTerritory · Organisational : Institutions, industries, coordination.

Examine the rules, incentives, education, research and cooperation that enable people and organisations to act together.

EconomicTerritory · Economic : Public finance, capital, development.

Examine investment choices and infrastructure financing, alongside the distribution of value and risk.

A personal research framework. The territorial scale is an area to explore, not a claim to established institutional expertise.

03 / Excellence through relationships

No product exists in isolation.

An exceptional product can embody the skills, organisation and culture of a place. Its success may, in turn, help develop those capabilities.

  1. Individuals

    Create, learn and pass on knowledge and skills.

  2. Enterprises

    Coordinate capabilities and create activities and employment.

  3. Products & experiences

    Make a promise tangible and test it in use.

  4. Territories & institutions

    Shape resources, rules and opportunities for action.

Arrows show possible reciprocal influences. Their effects depend on incentives, resources and relationships between actors; they are not necessarily positive.
What might transfer between scales

Identity, quality requirements, environments, skills, incentives, resource allocation and feedback loops: I want to compare these mechanisms across disciplines and scales, then test them in their new context.

My collections of design and lifestyle references, including Albo saves, could provide a starting point for this comparison.

A research question · ENSCI

Desire as infrastructure.

Design as infrastructure concerns how systems are deliberately brought together. Desire as infrastructure asks what gives them a reason to exist and mobilises people around them: meaning, perceived value, aspiration, demand and willingness to contribute or invest.

At ENSCI, I want to explore with the programme team how design can support the transformation of agricultural, craft and place-based heritage, taking account of uses, resources and transition challenges.

My hypothesis is that connecting narrative, experience, organisation and an economic model could support recognition and continuity. It needs to be examined with the people involved, tested, and evaluated for its economic, social and environmental effects. This direction remains to be refined and approved within the programme.

04 / Design intelligence

Learn to expand what is possible.

Knowledge informs imagination; concepts call for new knowledge. Strategy commits resources, execution produces observations, and learning challenges earlier choices.

  1. 01KnowledgeUnderstand what is known and what is missing.
    Inputs
    The context, constraints, existing research and realised work.
    Possible methods
    First principles, reverse engineering, experts, scientific research, benchmarking, observation and experimentation.
    Outputs
    A sourced knowledge base, its limits and open questions.
  2. 02ImaginationExplore beyond the solutions already known.
    Inputs
    Available knowledge, intuitions and unresolved questions.
    Possible methods
    C-K exploration, analogies and alternative scenarios.
    Outputs
    Concepts to explore and new knowledge to acquire.
  3. 03StrategyChoose where to commit attention and resources.
    Inputs
    Concepts, stakeholders’ concerns, resources and risks.
    Possible methods
    As relevant: SWOT, Porter’s Five Forces, the marketing mix, systems thinking, Jobs to Be Done, business-model design, benchmarking and financial or operational analysis.
    Outputs
    Priorities, hypotheses and a reasoned roadmap.
  4. 04ExecutionGive proposals a testable reality.
    Inputs
    A roadmap, skills, partners and resources.
    Possible methods
    Prototyping, product development, operational design, experimentation, commercial validation and measured deployment.
    Outputs
    Prototypes, observed uses and documented results.
  5. 05LearningRevise knowledge and decisions.
    Inputs
    Results, discrepancies, feedback and unintended effects.
    Possible methods
    Evaluation, comparison, reflection and revision of assumptions.
    Outputs
    Updated knowledge, new questions and the next experiments.
Knowledge ↔ Imagination Strategy Execution Learning. Feedback can occur at any stage; this is not a rigid sequence.
C-K: distinguish what we know from what we imagine

C-K theory, developed by Armand Hatchuel, Benoît Weil and colleagues at Mines Paris, formalises exchanges between concepts and knowledge. It is a framework I want to study further to structure exploration.

C · Concepts

Propositions whose status cannot yet be decided using available knowledge. Exploring them may reveal which knowledge is missing.

K · Knowledge

Propositions established within a given frame of reference. New knowledge can open unexpected design directions.

Optimisation improves a known solution against given criteria; expansive exploration may challenge its properties and generate other concepts. The project determines which approach is useful.

Explore C-K theory

Requirements, references, effects.

Absolute requirements
Thresholds to meet: applicable compliance, safety, reliability and verifiable specifications.
Relative benchmarks
Compare with relevant leading practice to assess quality, then understand what can be transferred.
Strategic impact
Assess effects against the project’s objectives: desirability, efficiency, viability, capabilities, culture, environment and resilience.

Non-negotiable requirements are distinguished from preferences to weigh. There is no universal excellence score: criteria, evidence and trade-offs depend on the project.

05 / From experience to a practice

Test. Structure. Pass it on.

REBIAA is the first real-world case. 156 is the developing practice. Second Nature explores a working system that could support multiple projects.

Real-world experience

REBIAA

At REBIAA, I connected positioning, brand identity, products and services with production, partners and the economic conditions needed to deliver them.

This experience informs an approach I want to test in other contexts.

Read the REBIAA case

A studio in development

Cent Cinquante 6

Cent Cinquante 6 is the name of my practice and a strategic and creative design studio in development. It connects research, brand development, creative direction, experience design and fabrication to reveal the potential of businesses, places and know-how.

The name refers to the family estate’s history and the time linking its acquisition to this new stage. The aim is to learn how to apply and share the approach beyond the first case.

156 — Cent Cinquante Six

Envisioned architecture · Exploratory research

Second Nature

Second Nature is the working name for an AI-assisted venture studio operating system: connecting knowledge, design, decisions, execution and learning across projects.

The three modules are architectural hypotheses. Their automation and technical capabilities have not been developed; any role within the programme remains to be discussed with the teaching team.

  1. SlipstreamKnowledge & network

    Discover, source and organise what could inform a project.

    Knowledge intelligence: scientific and technological research, the state of the art, leading practice, methods, products, business models, standards and industrial ecosystems.

    Network intelligence: identify relevant experts, suppliers, prospective clients, partners, institutions and investors. Both functions would contribute to a reusable repository of knowledge and relationships.

    This would be an ongoing intelligence process: sources and information in the repository would be regularly reassessed and updated as projects develop.

  2. OracleConcepts & strategy

    Explore possibilities and inform decisions.

    Connect C-K exploration, systems analysis, opportunity assessment and business-model exploration. Select useful frameworks to compare scenarios, risks and resource requirements.

    The ambition is decision support that makes assumptions, criteria and uncertainties explicit, then learns as they are tested.

  3. MoonshotExecution & learning

    Coordinate experimentation and learn from its effects.

    Connect prototyping, project orchestration, partners, operations and validation stages. Document quality, results and unintended effects.

    Observations would feed back into knowledge and future decisions. The intended coordination capability does not imply predetermined outcomes.

Intelligence that makes the status of its information explicit.

Verified
A supported, contextualised fact.
Claimed
An assertion attributed to its source.
Inferred
An interpretation and its reasoning.
To test
A hypothesis and a way to examine it.
A trajectory to develop gradually

The programme and placement should allow me to deepen this approach within a team before gradually developing the studio. The immediate priority is a sustainable innovation-by-design mission, with its scope and deliverables approved by the school and employer.

After the programme, French market access for premium Tunisian brands could become a case study. Brand collaborations and partnerships with REBIAA remain possibilities, dependent on demand, partners, traceability and distribution economics. None of these projects has launched.

The next step: learning with a team

Continue the journey

  1. 01Background
  2. 02REBIAA
  3. 03Research & 156
  4. 04Placement